30 ! Run buildcubemaps in the engine to get the correct cube maps. |
30 ! Run buildcubemaps in the engine to get the correct cube maps. |
31 Finding displacement neighbors... |
31 Finding displacement neighbors... |
32 Finding lightmap sample positions... |
32 Finding lightmap sample positions... |
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
34 Building Physics collision data... |
34 Building Physics collision data... |
35 done (1) (379468 bytes) |
35 done (0) (498939 bytes) |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
37 Water found with no water_lod_control entity, creating a default one. |
37 Water found with no water_lod_control entity, creating a default one. |
38 Compacting texture/material tables... |
38 Compacting texture/material tables... |
39 Reduced 2234 texinfos to 1074 |
39 Reduced 2715 texinfos to 1374 |
40 Reduced 143 texdatas to 120 (4197 bytes to 3475) |
40 Reduced 162 texdatas to 136 (4838 bytes to 3993) |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
42 1 second elapsed |
42 2 seconds elapsed |
43 |
43 |
44 ================== VVIS ================== |
44 ================== VVIS ================== |
45 |
45 |
46 |
46 |
47 |
47 |
48 |
48 |
49 12 threads |
49 12 threads |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt |
52 357 portalclusters |
52 398 portalclusters |
53 827 numportals |
53 912 numportals |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 149 visible clusters (0.39%) |
54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%) |
55 Total clusters visible: 38699 |
55 Total clusters visible: 40265 |
56 Average clusters visible: 108 |
56 Average clusters visible: 101 |
57 Building PAS... |
57 Building PAS... |
58 Average clusters audible: 202 |
58 Average clusters audible: 205 |
59 visdatasize:25918 compressed from 34272 |
59 visdatasize:30180 compressed from 44576 |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
61 0 seconds elapsed |
61 1 second elapsed |
62 |
62 |
63 ================== VRAD ================== |
63 ================== VRAD ================== |
64 |
64 |
65 |
65 |
66 |
66 |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf |
79 2992 faces |
79 3825 faces |
80 8 degenerate faces |
80 6 degenerate faces |
81 185680 square feet [26738060.00 square inches] |
81 194097 square feet [27950058.00 square inches] |
82 0 Displacements |
82 0 Displacements |
83 0 Square Feet [0.00 Square Inches] |
83 0 Square Feet [0.00 Square Inches] |
84 2984 patches before subdivision |
84 3819 patches before subdivision |
85 zero area child patch |
85 zero area child patch |
86 50746 patches after subdivision |
86 zero area child patch |
87 72 direct lights |
87 zero area child patch |
88 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6193683, max 694 |
88 68121 patches after subdivision |
89 transfer lists: 47.3 megs |
89 85 direct lights |
90 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19120, 16739, 10871) |
90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7796005, max 687 |
91 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3545, 2916, 1701) |
91 transfer lists: 59.5 megs |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(572, 441, 229) |
92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(37627, 30506, 18261) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(111, 81, 39) |
93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5768, 4577, 2428) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(21, 14, 6) |
94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(892, 680, 316) |
|
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(153, 113, 49) |
|
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(27, 18, 7) |
95 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(5, 3, 1) |
96 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
97 Build Patch/Sample Hash Table(s).....Done<0.0080 sec> |
99 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
|
100 Build Patch/Sample Hash Table(s).....Done<0.0100 sec> |
98 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
101 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
99 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
102 0 of 0 (0% of) surface lights went in leaf ambient cubes. |
100 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
103 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
101 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
104 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
102 Ready to Finish |
105 Ready to Finish |
103 |
106 |
104 Object names Objects/Maxobjs Memory / Maxmem Fullness |
107 Object names Objects/Maxobjs Memory / Maxmem Fullness |
105 ------------ --------------- --------------- -------- |
108 ------------ --------------- --------------- -------- |
106 models 35/1024 1680/49152 ( 3.4%) |
109 models 46/1024 2208/49152 ( 4.5%) |
107 brushes 1145/8192 13740/98304 (14.0%) |
110 brushes 1468/8192 17616/98304 (17.9%) |
108 brushsides 10378/65536 83024/524288 (15.8%) |
111 brushsides 12834/65536 102672/524288 (19.6%) |
109 planes 6846/65536 136920/1310720 (10.4%) |
112 planes 7994/65536 159880/1310720 (12.2%) |
110 vertexes 4558/65536 54696/786432 ( 7.0%) |
113 vertexes 5896/65536 70752/786432 ( 9.0%) |
111 nodes 1309/65536 41888/2097152 ( 2.0%) |
114 nodes 1823/65536 58336/2097152 ( 2.8%) |
112 texinfos 1074/12288 77328/884736 ( 8.7%) |
115 texinfos 1374/12288 98928/884736 (11.2%) |
113 texdata 120/2048 3840/65536 ( 5.9%) |
116 texdata 136/2048 4352/65536 ( 6.6%) |
114 dispinfos 0/0 0/0 ( 0.0%) |
117 dispinfos 0/0 0/0 ( 0.0%) |
115 disp_verts 0/0 0/0 ( 0.0%) |
118 disp_verts 0/0 0/0 ( 0.0%) |
116 disp_tris 0/0 0/0 ( 0.0%) |
119 disp_tris 0/0 0/0 ( 0.0%) |
117 disp_lmsamples 0/0 0/0 ( 0.0%) |
120 disp_lmsamples 0/0 0/0 ( 0.0%) |
118 faces 2992/65536 167552/3670016 ( 4.6%) |
121 faces 3825/65536 214200/3670016 ( 5.8%) |
119 hdr faces 2992/65536 167552/3670016 ( 4.6%) |
122 hdr faces 3825/65536 214200/3670016 ( 5.8%) |
120 origfaces 1931/65536 108136/3670016 ( 2.9%) |
123 origfaces 2661/65536 149016/3670016 ( 4.1%) |
121 leaves 1345/65536 43040/2097152 ( 2.1%) |
124 leaves 1870/65536 59840/2097152 ( 2.9%) |
122 leaffaces 3895/65536 7790/131072 ( 5.9%) |
125 leaffaces 4864/65536 9728/131072 ( 7.4%) |
123 leafbrushes 2556/65536 5112/131072 ( 3.9%) |
126 leafbrushes 3022/65536 6044/131072 ( 4.6%) |
124 areas 6/256 48/2048 ( 2.3%) |
127 areas 5/256 40/2048 ( 2.0%) |
125 surfedges 22384/512000 89536/2048000 ( 4.4%) |
128 surfedges 29172/512000 116688/2048000 ( 5.7%) |
126 edges 13456/256000 53824/1024000 ( 5.3%) |
129 edges 17707/256000 70828/1024000 ( 6.9%) |
127 LDR worldlights 0/8192 0/720896 ( 0.0%) |
130 LDR worldlights 0/8192 0/720896 ( 0.0%) |
128 HDR worldlights 72/8192 6336/720896 ( 0.9%) |
131 HDR worldlights 85/8192 7480/720896 ( 1.0%) |
129 leafwaterdata 1/32768 12/393216 ( 0.0%) |
132 leafwaterdata 1/32768 12/393216 ( 0.0%) |
130 waterstrips 417/32768 4170/327680 ( 1.3%) |
133 waterstrips 456/32768 4560/327680 ( 1.4%) |
131 waterverts 0/65536 0/786432 ( 0.0%) |
134 waterverts 0/65536 0/786432 ( 0.0%) |
132 waterindices 7440/65536 14880/131072 (11.4%) |
135 waterindices 8481/65536 16962/131072 (12.9%) |
133 cubemapsamples 37/1024 592/16384 ( 3.6%) |
136 cubemapsamples 36/1024 576/16384 ( 3.5%) |
134 overlays 16/512 5632/180224 ( 3.1%) |
137 overlays 18/512 6336/180224 ( 3.5%) |
135 LDR lightdata [variable] 0/0 ( 0.0%) |
138 LDR lightdata [variable] 0/0 ( 0.0%) |
136 HDR lightdata [variable] 2296628/0 ( 0.0%) |
139 HDR lightdata [variable] 3253192/0 ( 0.0%) |
137 visdata [variable] 25918/16777216 ( 0.2%) |
140 visdata [variable] 30180/16777216 ( 0.2%) |
138 entdata [variable] 153296/393216 (39.0%) |
141 entdata [variable] 172863/393216 (44.0%) |
139 LDR ambient table 1345/65536 5380/262144 ( 2.1%) |
142 LDR ambient table 1870/65536 7480/262144 ( 2.9%) |
140 HDR ambient table 1345/65536 5380/262144 ( 2.1%) |
143 HDR ambient table 1870/65536 7480/262144 ( 2.9%) |
141 LDR leaf ambient 1345/65536 37660/1835008 ( 2.1%) |
144 LDR leaf ambient 1870/65536 52360/1835008 ( 2.9%) |
142 HDR leaf ambient 3025/65536 84700/1835008 ( 4.6%) |
145 HDR leaf ambient 3628/65536 101584/1835008 ( 5.5%) |
143 occluders 0/0 0/0 ( 0.0%) |
146 occluders 0/0 0/0 ( 0.0%) |
144 occluder polygons 0/0 0/0 ( 0.0%) |
147 occluder polygons 0/0 0/0 ( 0.0%) |
145 occluder vert ind 0/0 0/0 ( 0.0%) |
148 occluder vert ind 0/0 0/0 ( 0.0%) |
146 detail props [variable] 1/12 ( 8.3%) |
149 detail props [variable] 1/12 ( 8.3%) |
147 static props [variable] 1/23264 ( 0.0%) |
150 static props [variable] 1/23534 ( 0.0%) |
148 pakfile [variable] 4459274/0 ( 0.0%) |
151 pakfile [variable] 4397383/0 ( 0.0%) |
149 physics [variable] 379468/4194304 ( 9.0%) |
152 physics [variable] 498939/4194304 (11.9%) |
150 physics terrain [variable] 2/1048576 ( 0.0%) |
153 physics terrain [variable] 2/1048576 ( 0.0%) |
151 |
154 |
152 Level flags = 2 |
155 Level flags = 2 |
153 |
156 |
154 Total triangle count: 8767 |
157 Total triangle count: 11022 |
155 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
158 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
156 16 seconds elapsed |
159 18 seconds elapsed |