fb_01.log

Fri, 28 Apr 2017 15:37:32 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 28 Apr 2017 15:37:32 -0600
changeset 17
5d8634d43780
parent 16
5df6181efb54
child 18
b68850d107ca
permissions
-rw-r--r--

- Add ventdrop scene
Needs work
Todo: Make it so the player can't get an SMG1

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 224 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (498939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2715 texinfos to 1374
Reduced 162 texdatas to 136 (4838 bytes to 3993)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 398 portalclusters
 912 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%)
Total clusters visible: 40265
Average clusters visible: 101
Building PAS...
Average clusters audible: 205
visdatasize:30180  compressed from 44576
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3825 faces
6 degenerate faces
194097 square feet [27950058.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3819 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
68121 patches after subdivision
85 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7796005, max 687
transfer lists:  59.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(37627, 30506, 18261)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(5768, 4577, 2428)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(892, 680, 316)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(153, 113, 49)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(27, 18, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  46/1024         2208/49152    ( 4.5%) 
brushes               1468/8192        17616/98304    (17.9%) 
brushsides           12834/65536      102672/524288   (19.6%) 
planes                7994/65536      159880/1310720  (12.2%) 
vertexes              5896/65536       70752/786432   ( 9.0%) 
nodes                 1823/65536       58336/2097152  ( 2.8%) 
texinfos              1374/12288       98928/884736   (11.2%) 
texdata                136/2048         4352/65536    ( 6.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 3825/65536      214200/3670016  ( 5.8%) 
hdr faces             3825/65536      214200/3670016  ( 5.8%) 
origfaces             2661/65536      149016/3670016  ( 4.1%) 
leaves                1870/65536       59840/2097152  ( 2.9%) 
leaffaces             4864/65536        9728/131072   ( 7.4%) 
leafbrushes           3022/65536        6044/131072   ( 4.6%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            29172/512000     116688/2048000  ( 5.7%) 
edges                17707/256000      70828/1024000  ( 6.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights         85/8192         7480/720896   ( 1.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            456/32768        4560/327680   ( 1.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8481/65536       16962/131072   (12.9%) 
cubemapsamples          36/1024          576/16384    ( 3.5%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3253192/0        ( 0.0%) 
visdata               [variable]       30180/16777216 ( 0.2%) 
entdata               [variable]      172863/393216   (44.0%) 
LDR ambient table     1870/65536        7480/262144   ( 2.9%) 
HDR ambient table     1870/65536        7480/262144   ( 2.9%) 
LDR leaf ambient      1870/65536       52360/1835008  ( 2.9%) 
HDR leaf ambient      3628/65536      101584/1835008  ( 5.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23534    ( 0.0%) 
pakfile               [variable]     4397383/0        ( 0.0%) 
physics               [variable]      498939/4194304  (11.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 11022
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
18 seconds elapsed

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