fb_01.log

Sat, 24 Jun 2017 00:31:04 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 24 Jun 2017 00:31:04 -0600
changeset 18
b68850d107ca
parent 17
5d8634d43780
child 19
cf760689c5bf
permissions
-rw-r--r--

- Merge skybox areas
- Slight detail changes

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 224 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (497721 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2703 texinfos to 1367
Reduced 162 texdatas to 136 (4838 bytes to 3993)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
3 seconds elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 398 portalclusters
 912 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%)
Total clusters visible: 40265
Average clusters visible: 101
Building PAS...
Average clusters audible: 205
visdatasize:30180  compressed from 44576
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3820 faces
6 degenerate faces
194720 square feet [28039816.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3814 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
68164 patches after subdivision
102 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687
transfer lists:  59.5 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(46008, 36372, 21292)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6854, 5295, 2717)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1056, 774, 347)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(179, 125, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(31, 20, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0102 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  45/1024         2160/49152    ( 4.4%) 
brushes               1471/8192        17652/98304    (18.0%) 
brushsides           12780/65536      102240/524288   (19.5%) 
planes                8212/65536      164240/1310720  (12.5%) 
vertexes              5872/65536       70464/786432   ( 9.0%) 
nodes                 1812/65536       57984/2097152  ( 2.8%) 
texinfos              1367/12288       98424/884736   (11.1%) 
texdata                136/2048         4352/65536    ( 6.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 3820/65536      213920/3670016  ( 5.8%) 
hdr faces             3820/65536      213920/3670016  ( 5.8%) 
origfaces             2652/65536      148512/3670016  ( 4.0%) 
leaves                1858/65536       59456/2097152  ( 2.8%) 
leaffaces             4861/65536        9722/131072   ( 7.4%) 
leafbrushes           3032/65536        6064/131072   ( 4.6%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            29177/512000     116708/2048000  ( 5.7%) 
edges                17623/256000      70492/1024000  ( 6.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights        102/8192         8976/720896   ( 1.2%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            456/32768        4560/327680   ( 1.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8475/65536       16950/131072   (12.9%) 
cubemapsamples          36/1024          576/16384    ( 3.5%) 
overlays                18/512          6336/180224   ( 3.5%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3255568/0        ( 0.0%) 
visdata               [variable]       30180/16777216 ( 0.2%) 
entdata               [variable]      180062/393216   (45.8%) 
LDR ambient table     1858/65536        7432/262144   ( 2.8%) 
HDR ambient table     1858/65536        7432/262144   ( 2.8%) 
LDR leaf ambient      1858/65536       52024/1835008  ( 2.8%) 
HDR leaf ambient      3631/65536      101668/1835008  ( 5.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/23798    ( 0.0%) 
pakfile               [variable]     4424423/0        ( 0.0%) 
physics               [variable]      497721/4194304  (11.9%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 2

Total triangle count: 11064
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
17 seconds elapsed

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