Thu, 02 Nov 2017 16:20:03 -0600
- Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that
================== VBSP ================== materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 230 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (502551 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2770 texinfos to 1378 Reduced 172 texdatas to 141 (5345 bytes to 4224) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 1 second elapsed ================== VVIS ================== 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt 400 portalclusters 919 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) Total clusters visible: 41134 Average clusters visible: 102 Building PAS... Average clusters audible: 210 visdatasize:30565 compressed from 44800 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf 3841 faces 6 degenerate faces 197532 square feet [28444702.00 square inches] 6 Displacements 3860 Square Feet [555841.94 Square Inches] 3835 patches before subdivision zero area child patch zero area child patch zero area child patch 68199 patches after subdivision 103 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 transfer lists: 59.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0097 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 48/1024 2304/49152 ( 4.7%) brushes 1483/8192 17796/98304 (18.1%) brushsides 12933/65536 103464/524288 (19.7%) planes 8368/65536 167360/1310720 (12.8%) vertexes 5907/65536 70884/786432 ( 9.0%) nodes 1826/65536 58432/2097152 ( 2.8%) texinfos 1378/12288 99216/884736 (11.2%) texdata 141/2048 4512/65536 ( 6.9%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 486/0 9720/0 ( 0.0%) disp_tris 768/0 1536/0 ( 0.0%) disp_lmsamples 11920/0 11920/0 ( 0.0%) faces 3841/65536 215096/3670016 ( 5.9%) hdr faces 3841/65536 215096/3670016 ( 5.9%) origfaces 2684/65536 150304/3670016 ( 4.1%) leaves 1875/65536 60000/2097152 ( 2.9%) leaffaces 4872/65536 9744/131072 ( 7.4%) leafbrushes 3075/65536 6150/131072 ( 4.7%) areas 5/256 40/2048 ( 2.0%) surfedges 29400/512000 117600/2048000 ( 5.7%) edges 17749/256000 70996/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 103/8192 9064/720896 ( 1.3%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 467/32768 4670/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8595/65536 17190/131072 (13.1%) cubemapsamples 35/1024 560/16384 ( 3.4%) overlays 19/512 6688/180224 ( 3.7%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 3184908/0 ( 0.0%) visdata [variable] 30565/16777216 ( 0.2%) entdata [variable] 182287/393216 (46.4%) LDR ambient table 1875/65536 7500/262144 ( 2.9%) HDR ambient table 1875/65536 7500/262144 ( 2.9%) LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/24266 ( 0.0%) pakfile [variable] 4374133/0 ( 0.0%) physics [variable] 502551/4194304 (12.0%) physics terrain [variable] 1146/1048576 ( 0.1%) Level flags = 2 Total triangle count: 11119 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 17 seconds elapsed