fb_01.log

Thu, 02 Nov 2017 16:20:03 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 02 Nov 2017 16:20:03 -0600
changeset 19
cf760689c5bf
parent 18
b68850d107ca
child 20
d70f825717b6
permissions
-rw-r--r--

- Add turret in ventdrop room
- Make vent slope a drop
- Add logic for ventdrop turret
- TODO: Fix all of that

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 230 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (502551 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2770 texinfos to 1378
Reduced 172 texdatas to 141 (5345 bytes to 4224)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 400 portalclusters
 919 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%)
Total clusters visible: 41134
Average clusters visible: 102
Building PAS...
Average clusters audible: 210
visdatasize:30565  compressed from 44800
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
0 seconds elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3841 faces
6 degenerate faces
197532 square feet [28444702.00 square inches]
6 Displacements
3860 Square Feet [555841.94 Square Inches]
3835 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
68199 patches after subdivision
103 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684
transfer lists:  59.3 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(43593, 34718, 20584)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6584, 5115, 2681)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1003, 737, 339)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(172, 121, 52)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(30, 19, 8)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(6, 4, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  48/1024         2304/49152    ( 4.7%) 
brushes               1483/8192        17796/98304    (18.1%) 
brushsides           12933/65536      103464/524288   (19.7%) 
planes                8368/65536      167360/1310720  (12.8%) 
vertexes              5907/65536       70884/786432   ( 9.0%) 
nodes                 1826/65536       58432/2097152  ( 2.8%) 
texinfos              1378/12288       99216/884736   (11.2%) 
texdata                141/2048         4512/65536    ( 6.9%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 3841/65536      215096/3670016  ( 5.9%) 
hdr faces             3841/65536      215096/3670016  ( 5.9%) 
origfaces             2684/65536      150304/3670016  ( 4.1%) 
leaves                1875/65536       60000/2097152  ( 2.9%) 
leaffaces             4872/65536        9744/131072   ( 7.4%) 
leafbrushes           3075/65536        6150/131072   ( 4.7%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            29400/512000     117600/2048000  ( 5.7%) 
edges                17749/256000      70996/1024000  ( 6.9%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights        103/8192         9064/720896   ( 1.3%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            467/32768        4670/327680   ( 1.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8595/65536       17190/131072   (13.1%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                19/512          6688/180224   ( 3.7%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3184908/0        ( 0.0%) 
visdata               [variable]       30565/16777216 ( 0.2%) 
entdata               [variable]      182287/393216   (46.4%) 
LDR ambient table     1875/65536        7500/262144   ( 2.9%) 
HDR ambient table     1875/65536        7500/262144   ( 2.9%) 
LDR leaf ambient      1875/65536       52500/1835008  ( 2.9%) 
HDR leaf ambient      3348/65536       93744/1835008  ( 5.1%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/24266    ( 0.0%) 
pakfile               [variable]     4374133/0        ( 0.0%) 
physics               [variable]      502551/4194304  (12.0%) 
physics terrain       [variable]        1146/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 11119
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
17 seconds elapsed

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