fb_01.log

Thu, 28 Dec 2017 04:28:15 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Thu, 28 Dec 2017 04:28:15 -0700
changeset 20
d70f825717b6
parent 19
cf760689c5bf
child 21
810189d303a2
permissions
-rw-r--r--

- Add beginning ladder for combine
- Add some wall detail in zombie encounter
- Redo lighting for zombiechase scene
- Add detail in buffer hallway between combine and sewer canal.
- Remove solid block in zombie encounter pipe, added branches

================== VBSP ==================



materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
material "brick/brickwall008d" not found.
Material not found!: BRICK/BRICKWALL008D
Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 230 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_08*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (520221 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2838 texinfos to 1436
Reduced 175 texdatas to 145 (5404 bytes to 4308)
Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
2 seconds elapsed

================== VVIS ==================




12 threads
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
 415 portalclusters
 958 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 285 visible clusters (0.65%)
Total clusters visible: 43963
Average clusters visible: 105
Building PAS...
Average clusters audible: 219
visdatasize:32766  compressed from 46480
writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
1 second elapsed

================== VRAD ==================




[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

[Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
[3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']

Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
3922 faces
6 degenerate faces
198297 square feet [28554858.00 square inches]
6 Displacements
3860 Square Feet [555841.94 Square Inches]
3916 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
70438 patches after subdivision
101 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7960598, max 684
transfer lists:  60.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(40688, 32108, 18672)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(6091, 4772, 2483)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(906, 690, 316)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(152, 112, 48)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(26, 18, 7)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0124 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  48/1024         2304/49152    ( 4.7%) 
brushes               1543/8192        18516/98304    (18.8%) 
brushsides           13462/65536      107696/524288   (20.5%) 
planes                8662/65536      173240/1310720  (13.2%) 
vertexes              6034/65536       72408/786432   ( 9.2%) 
nodes                 1865/65536       59680/2097152  ( 2.8%) 
texinfos              1436/12288      103392/884736   (11.7%) 
texdata                145/2048         4640/65536    ( 7.1%) 
dispinfos                6/0            1056/0        ( 0.0%) 
disp_verts             486/0            9720/0        ( 0.0%) 
disp_tris              768/0            1536/0        ( 0.0%) 
disp_lmsamples       11920/0           11920/0        ( 0.0%) 
faces                 3922/65536      219632/3670016  ( 6.0%) 
hdr faces             3922/65536      219632/3670016  ( 6.0%) 
origfaces             2779/65536      155624/3670016  ( 4.2%) 
leaves                1914/65536       61248/2097152  ( 2.9%) 
leaffaces             4934/65536        9868/131072   ( 7.5%) 
leafbrushes           3128/65536        6256/131072   ( 4.8%) 
areas                    5/256            40/2048     ( 2.0%) 
surfedges            30095/512000     120380/2048000  ( 5.9%) 
edges                18196/256000      72784/1024000  ( 7.1%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights        101/8192         8888/720896   ( 1.2%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips            483/32768        4830/327680   ( 1.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          8814/65536       17628/131072   (13.4%) 
cubemapsamples          35/1024          560/16384    ( 3.4%) 
overlays                22/512          7744/180224   ( 4.3%) 
LDR lightdata         [variable]           0/0        ( 0.0%) 
HDR lightdata         [variable]     3309720/0        ( 0.0%) 
visdata               [variable]       32766/16777216 ( 0.2%) 
entdata               [variable]      181863/393216   (46.3%) 
LDR ambient table     1914/65536        7656/262144   ( 2.9%) 
HDR ambient table     1914/65536        7656/262144   ( 2.9%) 
LDR leaf ambient      1914/65536       53592/1835008  ( 2.9%) 
HDR leaf ambient      3479/65536       97412/1835008  ( 5.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/26514    ( 0.0%) 
pakfile               [variable]     4552306/0        ( 0.0%) 
physics               [variable]      520221/4194304  (12.4%) 
physics terrain       [variable]        1146/1048576  ( 0.1%) 

Level flags = 2

Total triangle count: 11298
Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
37 seconds elapsed

mercurial