--- a/fb_01.log Sat Jun 24 00:31:04 2017 -0600 +++ b/fb_01.log Thu Nov 02 16:20:03 2017 -0600 @@ -5,6 +5,7 @@ materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar +"materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch @@ -14,7 +15,7 @@ Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... -Merged 224 detail faces...done (0) +Merged 230 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... @@ -32,14 +33,14 @@ Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... -done (0) (497721 bytes) +done (0) (502551 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... -Reduced 2703 texinfos to 1367 -Reduced 162 texdatas to 136 (4838 bytes to 3993) +Reduced 2770 texinfos to 1378 +Reduced 172 texdatas to 141 (5345 bytes to 4224) Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp -3 seconds elapsed +1 second elapsed ================== VVIS ================== @@ -49,14 +50,14 @@ 12 threads reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt - 398 portalclusters - 912 numportals -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%) -Total clusters visible: 40265 -Average clusters visible: 101 + 400 portalclusters + 919 numportals +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 251 visible clusters (0.61%) +Total clusters visible: 41134 +Average clusters visible: 102 Building PAS... -Average clusters audible: 205 -visdatasize:30180 compressed from 44576 +Average clusters audible: 210 +visdatasize:30565 compressed from 44800 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 0 seconds elapsed @@ -76,28 +77,28 @@ Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf -3820 faces +3841 faces 6 degenerate faces -194720 square feet [28039816.00 square inches] -0 Displacements -0 Square Feet [0.00 Square Inches] -3814 patches before subdivision +197532 square feet [28444702.00 square inches] +6 Displacements +3860 Square Feet [555841.94 Square Inches] +3835 patches before subdivision zero area child patch zero area child patch zero area child patch -68164 patches after subdivision -102 direct lights -0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687 -transfer lists: 59.5 megs -0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46008, 36372, 21292) -0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6854, 5295, 2717) -0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1056, 774, 347) -0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 125, 52) -0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 20, 8) +68199 patches after subdivision +103 direct lights +0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7776302, max 684 +transfer lists: 59.3 megs +0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43593, 34718, 20584) +0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6584, 5115, 2681) +0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1003, 737, 339) +0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(172, 121, 52) +0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(30, 19, 8) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) -Build Patch/Sample Hash Table(s).....Done<0.0102 sec> +Build Patch/Sample Hash Table(s).....Done<0.0097 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done @@ -106,54 +107,54 @@ Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- -models 45/1024 2160/49152 ( 4.4%) -brushes 1471/8192 17652/98304 (18.0%) -brushsides 12780/65536 102240/524288 (19.5%) -planes 8212/65536 164240/1310720 (12.5%) -vertexes 5872/65536 70464/786432 ( 9.0%) -nodes 1812/65536 57984/2097152 ( 2.8%) -texinfos 1367/12288 98424/884736 (11.1%) -texdata 136/2048 4352/65536 ( 6.6%) -dispinfos 0/0 0/0 ( 0.0%) -disp_verts 0/0 0/0 ( 0.0%) -disp_tris 0/0 0/0 ( 0.0%) -disp_lmsamples 0/0 0/0 ( 0.0%) -faces 3820/65536 213920/3670016 ( 5.8%) -hdr faces 3820/65536 213920/3670016 ( 5.8%) -origfaces 2652/65536 148512/3670016 ( 4.0%) -leaves 1858/65536 59456/2097152 ( 2.8%) -leaffaces 4861/65536 9722/131072 ( 7.4%) -leafbrushes 3032/65536 6064/131072 ( 4.6%) +models 48/1024 2304/49152 ( 4.7%) +brushes 1483/8192 17796/98304 (18.1%) +brushsides 12933/65536 103464/524288 (19.7%) +planes 8368/65536 167360/1310720 (12.8%) +vertexes 5907/65536 70884/786432 ( 9.0%) +nodes 1826/65536 58432/2097152 ( 2.8%) +texinfos 1378/12288 99216/884736 (11.2%) +texdata 141/2048 4512/65536 ( 6.9%) +dispinfos 6/0 1056/0 ( 0.0%) +disp_verts 486/0 9720/0 ( 0.0%) +disp_tris 768/0 1536/0 ( 0.0%) +disp_lmsamples 11920/0 11920/0 ( 0.0%) +faces 3841/65536 215096/3670016 ( 5.9%) +hdr faces 3841/65536 215096/3670016 ( 5.9%) +origfaces 2684/65536 150304/3670016 ( 4.1%) +leaves 1875/65536 60000/2097152 ( 2.9%) +leaffaces 4872/65536 9744/131072 ( 7.4%) +leafbrushes 3075/65536 6150/131072 ( 4.7%) areas 5/256 40/2048 ( 2.0%) -surfedges 29177/512000 116708/2048000 ( 5.7%) -edges 17623/256000 70492/1024000 ( 6.9%) +surfedges 29400/512000 117600/2048000 ( 5.7%) +edges 17749/256000 70996/1024000 ( 6.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) -HDR worldlights 102/8192 8976/720896 ( 1.2%) +HDR worldlights 103/8192 9064/720896 ( 1.3%) leafwaterdata 1/32768 12/393216 ( 0.0%) -waterstrips 456/32768 4560/327680 ( 1.4%) +waterstrips 467/32768 4670/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) -waterindices 8475/65536 16950/131072 (12.9%) -cubemapsamples 36/1024 576/16384 ( 3.5%) -overlays 18/512 6336/180224 ( 3.5%) +waterindices 8595/65536 17190/131072 (13.1%) +cubemapsamples 35/1024 560/16384 ( 3.4%) +overlays 19/512 6688/180224 ( 3.7%) LDR lightdata [variable] 0/0 ( 0.0%) -HDR lightdata [variable] 3255568/0 ( 0.0%) -visdata [variable] 30180/16777216 ( 0.2%) -entdata [variable] 180062/393216 (45.8%) -LDR ambient table 1858/65536 7432/262144 ( 2.8%) -HDR ambient table 1858/65536 7432/262144 ( 2.8%) -LDR leaf ambient 1858/65536 52024/1835008 ( 2.8%) -HDR leaf ambient 3631/65536 101668/1835008 ( 5.5%) +HDR lightdata [variable] 3184908/0 ( 0.0%) +visdata [variable] 30565/16777216 ( 0.2%) +entdata [variable] 182287/393216 (46.4%) +LDR ambient table 1875/65536 7500/262144 ( 2.9%) +HDR ambient table 1875/65536 7500/262144 ( 2.9%) +LDR leaf ambient 1875/65536 52500/1835008 ( 2.9%) +HDR leaf ambient 3348/65536 93744/1835008 ( 5.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) -static props [variable] 1/23798 ( 0.0%) -pakfile [variable] 4424423/0 ( 0.0%) -physics [variable] 497721/4194304 (11.9%) -physics terrain [variable] 2/1048576 ( 0.0%) +static props [variable] 1/24266 ( 0.0%) +pakfile [variable] 4374133/0 ( 0.0%) +physics [variable] 502551/4194304 (12.0%) +physics terrain [variable] 1146/1048576 ( 0.1%) Level flags = 2 -Total triangle count: 11064 +Total triangle count: 11119 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp 17 seconds elapsed