fb_01.log

Sat, 24 Jun 2017 00:31:04 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 24 Jun 2017 00:31:04 -0600
changeset 18
b68850d107ca
parent 17
5d8634d43780
child 19
cf760689c5bf
permissions
-rw-r--r--

- Merge skybox areas
- Slight detail changes

16
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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1 ================== VBSP ==================
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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2
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Glitchvid <Glitchvid@glitchvid.com>
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3
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Glitchvid <Glitchvid@glitchvid.com>
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4
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Glitchvid <Glitchvid@glitchvid.com>
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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6 Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf
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Glitchvid <Glitchvid@glitchvid.com>
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Glitchvid <Glitchvid@glitchvid.com>
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8 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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Glitchvid <Glitchvid@glitchvid.com>
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9 Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch
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Glitchvid <Glitchvid@glitchvid.com>
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10 Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch
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Glitchvid <Glitchvid@glitchvid.com>
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11 Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch
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Glitchvid <Glitchvid@glitchvid.com>
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12 fixing up env_cubemap materials on brush sides...
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Glitchvid <Glitchvid@glitchvid.com>
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13 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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14 Building Faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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15 Chop Details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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16 Find Visible Detail Sides...
17
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Glitchvid <Glitchvid@glitchvid.com>
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17 Merged 224 detail faces...done (0)
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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18 Merging details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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19 FixTjuncs...
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Glitchvid <Glitchvid@glitchvid.com>
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20 PruneNodes...
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Glitchvid <Glitchvid@glitchvid.com>
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21 WriteBSP...
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Glitchvid <Glitchvid@glitchvid.com>
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22 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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23 writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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24 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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25 Creating default LDR cubemaps for env_cubemap using skybox materials:
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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26 skybox/sky_day01_08*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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27 ! Run buildcubemaps in the engine to get the correct cube maps.
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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28 Creating default HDR cubemaps for env_cubemap using skybox materials:
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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29 skybox/sky_day01_08*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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30 ! Run buildcubemaps in the engine to get the correct cube maps.
5df6181efb54 - Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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31 Finding displacement neighbors...
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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32 Finding lightmap sample positions...
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Glitchvid <Glitchvid@glitchvid.com>
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33 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
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34 Building Physics collision data...
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Glitchvid <Glitchvid@glitchvid.com>
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35 done (0) (497721 bytes)
16
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Glitchvid <Glitchvid@glitchvid.com>
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36 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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37 Water found with no water_lod_control entity, creating a default one.
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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38 Compacting texture/material tables...
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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39 Reduced 2703 texinfos to 1367
17
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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40 Reduced 162 texdatas to 136 (4838 bytes to 3993)
16
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Glitchvid <Glitchvid@glitchvid.com>
parents: 15
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41 Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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42 3 seconds elapsed
0
407a7c156621 Initial
glitchvid
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43
407a7c156621 Initial
glitchvid
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44 ================== VVIS ==================
407a7c156621 Initial
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45
407a7c156621 Initial
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46
407a7c156621 Initial
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47
407a7c156621 Initial
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48
2
f8c7396a2d72 - Add decals
Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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49 12 threads
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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50 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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51 reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt
17
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Glitchvid <Glitchvid@glitchvid.com>
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52 398 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
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53 912 numportals
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54 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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55 Total clusters visible: 40265
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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56 Average clusters visible: 101
0
407a7c156621 Initial
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57 Building PAS...
17
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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58 Average clusters audible: 205
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Glitchvid <Glitchvid@glitchvid.com>
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59 visdatasize:30180 compressed from 44576
2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 0
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60 writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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61 0 seconds elapsed
12
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
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62
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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63 ================== VRAD ==================
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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64
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Glitchvid <Glitchvid@glitchvid.com>
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65
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66
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parents: 11
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67
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Glitchvid <Glitchvid@glitchvid.com>
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68 [Reading texlights from 'lights.rad']
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69 [48 texlights parsed from 'lights.rad']
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70
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Glitchvid <Glitchvid@glitchvid.com>
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71 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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72 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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73
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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74 Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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75 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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76 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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77 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf
65e53b58cce9 - Add cubemaps
Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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78 Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf
18
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79 3820 faces
17
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Glitchvid <Glitchvid@glitchvid.com>
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80 6 degenerate faces
18
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Glitchvid <Glitchvid@glitchvid.com>
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81 194720 square feet [28039816.00 square inches]
15
29af0ab3801d - Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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82 0 Displacements
29af0ab3801d - Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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83 0 Square Feet [0.00 Square Inches]
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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84 3814 patches before subdivision
17
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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85 zero area child patch
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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86 zero area child patch
12
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Glitchvid <Glitchvid@glitchvid.com>
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87 zero area child patch
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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88 68164 patches after subdivision
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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89 102 direct lights
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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90 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687
17
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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91 transfer lists: 59.5 megs
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46008, 36372, 21292)
b68850d107ca - Merge skybox areas
Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6854, 5295, 2717)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1056, 774, 347)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 125, 52)
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Glitchvid <Glitchvid@glitchvid.com>
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 20, 8)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1)
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Glitchvid <Glitchvid@glitchvid.com>
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0)
17
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Glitchvid <Glitchvid@glitchvid.com>
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0)
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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100 Build Patch/Sample Hash Table(s).....Done<0.0102 sec>
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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101 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
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Glitchvid <Glitchvid@glitchvid.com>
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102 0 of 0 (0% of) surface lights went in leaf ambient cubes.
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Glitchvid <Glitchvid@glitchvid.com>
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103 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Glitchvid <Glitchvid@glitchvid.com>
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104 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
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105 Ready to Finish
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106
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107 Object names Objects/Maxobjs Memory / Maxmem Fullness
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108 ------------ --------------- --------------- --------
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109 models 45/1024 2160/49152 ( 4.4%)
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Glitchvid <Glitchvid@glitchvid.com>
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110 brushes 1471/8192 17652/98304 (18.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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111 brushsides 12780/65536 102240/524288 (19.5%)
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Glitchvid <Glitchvid@glitchvid.com>
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112 planes 8212/65536 164240/1310720 (12.5%)
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Glitchvid <Glitchvid@glitchvid.com>
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113 vertexes 5872/65536 70464/786432 ( 9.0%)
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114 nodes 1812/65536 57984/2097152 ( 2.8%)
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115 texinfos 1367/12288 98424/884736 (11.1%)
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116 texdata 136/2048 4352/65536 ( 6.6%)
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117 dispinfos 0/0 0/0 ( 0.0%)
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118 disp_verts 0/0 0/0 ( 0.0%)
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119 disp_tris 0/0 0/0 ( 0.0%)
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120 disp_lmsamples 0/0 0/0 ( 0.0%)
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121 faces 3820/65536 213920/3670016 ( 5.8%)
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Glitchvid <Glitchvid@glitchvid.com>
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122 hdr faces 3820/65536 213920/3670016 ( 5.8%)
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Glitchvid <Glitchvid@glitchvid.com>
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123 origfaces 2652/65536 148512/3670016 ( 4.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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124 leaves 1858/65536 59456/2097152 ( 2.8%)
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Glitchvid <Glitchvid@glitchvid.com>
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125 leaffaces 4861/65536 9722/131072 ( 7.4%)
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Glitchvid <Glitchvid@glitchvid.com>
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126 leafbrushes 3032/65536 6064/131072 ( 4.6%)
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127 areas 5/256 40/2048 ( 2.0%)
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128 surfedges 29177/512000 116708/2048000 ( 5.7%)
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129 edges 17623/256000 70492/1024000 ( 6.9%)
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Glitchvid <Glitchvid@glitchvid.com>
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130 LDR worldlights 0/8192 0/720896 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
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131 HDR worldlights 102/8192 8976/720896 ( 1.2%)
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Glitchvid <Glitchvid@glitchvid.com>
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132 leafwaterdata 1/32768 12/393216 ( 0.0%)
17
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133 waterstrips 456/32768 4560/327680 ( 1.4%)
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134 waterverts 0/65536 0/786432 ( 0.0%)
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135 waterindices 8475/65536 16950/131072 (12.9%)
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parents: 16
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136 cubemapsamples 36/1024 576/16384 ( 3.5%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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137 overlays 18/512 6336/180224 ( 3.5%)
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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138 LDR lightdata [variable] 0/0 ( 0.0%)
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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139 HDR lightdata [variable] 3255568/0 ( 0.0%)
17
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Glitchvid <Glitchvid@glitchvid.com>
parents: 16
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140 visdata [variable] 30180/16777216 ( 0.2%)
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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141 entdata [variable] 180062/393216 (45.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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142 LDR ambient table 1858/65536 7432/262144 ( 2.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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143 HDR ambient table 1858/65536 7432/262144 ( 2.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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144 LDR leaf ambient 1858/65536 52024/1835008 ( 2.8%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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145 HDR leaf ambient 3631/65536 101668/1835008 ( 5.5%)
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
146 occluders 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
147 occluder polygons 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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148 occluder vert ind 0/0 0/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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149 detail props [variable] 1/12 ( 8.3%)
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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150 static props [variable] 1/23798 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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151 pakfile [variable] 4424423/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
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152 physics [variable] 497721/4194304 (11.9%)
15
29af0ab3801d - Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents: 13
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153 physics terrain [variable] 2/1048576 ( 0.0%)
12
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154
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diff changeset
155 Level flags = 2
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
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156
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
diff changeset
157 Total triangle count: 11064
12
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Glitchvid <Glitchvid@glitchvid.com>
parents: 11
diff changeset
158 Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp
18
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Glitchvid <Glitchvid@glitchvid.com>
parents: 17
diff changeset
159 17 seconds elapsed

mercurial