Sat, 24 Jun 2017 00:31:04 -0600
- Merge skybox areas
- Slight detail changes
16
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
1 | ================== VBSP ================== |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
2 | |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
3 | |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
4 | |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
5 | materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
6 | Loading E:\mapsrc\sync\2016\fourbeasts\fb_01.vmf |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
7 | ConVarRef mat_reduceparticles doesn't point to an existing ConVar |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
8 | Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
9 | Patching WVT material: maps/fb_01/concrete/blenddebris001a_wvt_patch |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
10 | Patching WVT material: maps/fb_01/concrete/blendconcretedebris001a_wvt_patch |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
11 | Patching WVT material: maps/fb_01/dev/dev_blendmeasure_wvt_patch |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
12 | fixing up env_cubemap materials on brush sides... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
13 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
14 | Building Faces...done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
15 | Chop Details...done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
16 | Find Visible Detail Sides... |
17 | 17 | Merged 224 detail faces...done (0) |
16
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
18 | Merging details...done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
19 | FixTjuncs... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
20 | PruneNodes... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
21 | WriteBSP... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
22 | done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
23 | writing E:\mapsrc\sync\2016\fourbeasts\fb_01.prt...Building visibility clusters... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
24 | done (0) |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
25 | Creating default LDR cubemaps for env_cubemap using skybox materials: |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
26 | skybox/sky_day01_08*.vmt |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
27 | ! Run buildcubemaps in the engine to get the correct cube maps. |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
28 | Creating default HDR cubemaps for env_cubemap using skybox materials: |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
29 | skybox/sky_day01_08*.vmt |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
30 | ! Run buildcubemaps in the engine to get the correct cube maps. |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
31 | Finding displacement neighbors... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
32 | Finding lightmap sample positions... |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
33 | Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
34 | Building Physics collision data... |
18 | 35 | done (0) (497721 bytes) |
16
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
36 | Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
37 | Water found with no water_lod_control entity, creating a default one. |
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
38 | Compacting texture/material tables... |
18 | 39 | Reduced 2703 texinfos to 1367 |
17 | 40 | Reduced 162 texdatas to 136 (4838 bytes to 3993) |
16
5df6181efb54
- Modify zombiechase scene to have run animation
Glitchvid <Glitchvid@glitchvid.com>
parents:
15
diff
changeset
|
41 | Writing E:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 | 42 | 3 seconds elapsed |
0 | 43 | |
44 | ================== VVIS ================== | |
45 | ||
46 | ||
47 | ||
48 | ||
2 | 49 | 12 threads |
50 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
51 | reading e:\mapsrc\sync\2016\fourbeasts\fb_01.prt | |
17 | 52 | 398 portalclusters |
53 | 912 numportals | |
54 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 192 visible clusters (0.48%) | |
55 | Total clusters visible: 40265 | |
56 | Average clusters visible: 101 | |
0 | 57 | Building PAS... |
17 | 58 | Average clusters audible: 205 |
59 | visdatasize:30180 compressed from 44576 | |
2 | 60 | writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 | 61 | 0 seconds elapsed |
12 | 62 | |
63 | ================== VRAD ================== | |
64 | ||
65 | ||
66 | ||
67 | ||
68 | [Reading texlights from 'lights.rad'] | |
69 | [48 texlights parsed from 'lights.rad'] | |
70 | ||
71 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
72 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
73 | ||
74 | Loading e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp | |
75 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
76 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_branches.vtf | |
77 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves.vtf | |
78 | Loaded alpha texture materials\models\props_foliage\tree_deciduous_01a_leaves2.vtf | |
18 | 79 | 3820 faces |
17 | 80 | 6 degenerate faces |
18 | 81 | 194720 square feet [28039816.00 square inches] |
15
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
82 | 0 Displacements |
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
83 | 0 Square Feet [0.00 Square Inches] |
18 | 84 | 3814 patches before subdivision |
17 | 85 | zero area child patch |
86 | zero area child patch | |
12 | 87 | zero area child patch |
18 | 88 | 68164 patches after subdivision |
89 | 102 direct lights | |
90 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7792356, max 687 | |
17 | 91 | transfer lists: 59.5 megs |
18 | 92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(46008, 36372, 21292) |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(6854, 5295, 2717) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1056, 774, 347) | |
95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(179, 125, 52) | |
96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(31, 20, 8) | |
97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(6, 4, 1) | |
12 | 98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 1, 0) |
17 | 99 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(0, 0, 0) |
18 | 100 | Build Patch/Sample Hash Table(s).....Done<0.0102 sec> |
12 | 101 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
102 | 0 of 0 (0% of) surface lights went in leaf ambient cubes. | |
103 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
104 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
105 | Ready to Finish | |
106 | ||
107 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
108 | ------------ --------------- --------------- -------- | |
18 | 109 | models 45/1024 2160/49152 ( 4.4%) |
110 | brushes 1471/8192 17652/98304 (18.0%) | |
111 | brushsides 12780/65536 102240/524288 (19.5%) | |
112 | planes 8212/65536 164240/1310720 (12.5%) | |
113 | vertexes 5872/65536 70464/786432 ( 9.0%) | |
114 | nodes 1812/65536 57984/2097152 ( 2.8%) | |
115 | texinfos 1367/12288 98424/884736 (11.1%) | |
17 | 116 | texdata 136/2048 4352/65536 ( 6.6%) |
15
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
117 | dispinfos 0/0 0/0 ( 0.0%) |
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
118 | disp_verts 0/0 0/0 ( 0.0%) |
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
119 | disp_tris 0/0 0/0 ( 0.0%) |
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
120 | disp_lmsamples 0/0 0/0 ( 0.0%) |
18 | 121 | faces 3820/65536 213920/3670016 ( 5.8%) |
122 | hdr faces 3820/65536 213920/3670016 ( 5.8%) | |
123 | origfaces 2652/65536 148512/3670016 ( 4.0%) | |
124 | leaves 1858/65536 59456/2097152 ( 2.8%) | |
125 | leaffaces 4861/65536 9722/131072 ( 7.4%) | |
126 | leafbrushes 3032/65536 6064/131072 ( 4.6%) | |
17 | 127 | areas 5/256 40/2048 ( 2.0%) |
18 | 128 | surfedges 29177/512000 116708/2048000 ( 5.7%) |
129 | edges 17623/256000 70492/1024000 ( 6.9%) | |
12 | 130 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
18 | 131 | HDR worldlights 102/8192 8976/720896 ( 1.2%) |
12 | 132 | leafwaterdata 1/32768 12/393216 ( 0.0%) |
17 | 133 | waterstrips 456/32768 4560/327680 ( 1.4%) |
12 | 134 | waterverts 0/65536 0/786432 ( 0.0%) |
18 | 135 | waterindices 8475/65536 16950/131072 (12.9%) |
17 | 136 | cubemapsamples 36/1024 576/16384 ( 3.5%) |
137 | overlays 18/512 6336/180224 ( 3.5%) | |
12 | 138 | LDR lightdata [variable] 0/0 ( 0.0%) |
18 | 139 | HDR lightdata [variable] 3255568/0 ( 0.0%) |
17 | 140 | visdata [variable] 30180/16777216 ( 0.2%) |
18 | 141 | entdata [variable] 180062/393216 (45.8%) |
142 | LDR ambient table 1858/65536 7432/262144 ( 2.8%) | |
143 | HDR ambient table 1858/65536 7432/262144 ( 2.8%) | |
144 | LDR leaf ambient 1858/65536 52024/1835008 ( 2.8%) | |
145 | HDR leaf ambient 3631/65536 101668/1835008 ( 5.5%) | |
12 | 146 | occluders 0/0 0/0 ( 0.0%) |
147 | occluder polygons 0/0 0/0 ( 0.0%) | |
148 | occluder vert ind 0/0 0/0 ( 0.0%) | |
149 | detail props [variable] 1/12 ( 8.3%) | |
18 | 150 | static props [variable] 1/23798 ( 0.0%) |
151 | pakfile [variable] 4424423/0 ( 0.0%) | |
152 | physics [variable] 497721/4194304 (11.9%) | |
15
29af0ab3801d
- Fix zombie ai relations regression
Glitchvid <Glitchvid@glitchvid.com>
parents:
13
diff
changeset
|
153 | physics terrain [variable] 2/1048576 ( 0.0%) |
12 | 154 | |
155 | Level flags = 2 | |
156 | ||
18 | 157 | Total triangle count: 11064 |
12 | 158 | Writing e:\mapsrc\sync\2016\fourbeasts\fb_01.bsp |
18 | 159 | 17 seconds elapsed |