Thu, 05 May 2016 21:31:38 -0600
- Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture
23 | 1 | "LightmappedGeneric" |
2 | { | |
3 | "$basetexture" "ERROR" | |
4 | "$bumpmap" "glitchvid/plaster/plaster_normalmap" | |
5 | "$envmap" "env_cubemap" | |
6 | "$normalmapalphaenvmapmask" "1" | |
7 | "$envmaptint" "[ 0.25 0.25 0.25 ]" | |
8 | "$surfaceprop" "plaster" | |
9 | // "$reflectivity" "[0.5 0.5 0.5]" // VTF is doing fine automatically | |
10 | "$detail" "glitchvid/detail/plaster_detail_2" | |
11 | "$detailscale" "5" | |
12 | // This is the "BASE" material that all other materials draw from, and then $patch | |
13 | } |