materials/glitchvid/plaster/cleanplaster_base.vmt

Thu, 05 May 2016 21:31:38 -0600

author
glitchvid
date
Thu, 05 May 2016 21:31:38 -0600
changeset 23
43608377dcb5
child 26
f705f25e45fa
permissions
-rw-r--r--

- Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture

"LightmappedGeneric"
{
	"$basetexture"			"ERROR"
	"$bumpmap" 			"glitchvid/plaster/plaster_normalmap"
	"$envmap" 			"env_cubemap"
	"$normalmapalphaenvmapmask"	"1"
	"$envmaptint" 			"[ 0.25 0.25 0.25 ]"
	"$surfaceprop"			"plaster"
//	"$reflectivity" 			"[0.5 0.5 0.5]"	// VTF is doing fine automatically
	"$detail"				"glitchvid/detail/plaster_detail_2"
	"$detailscale" 			"5"
// This is the "BASE" material that all other materials draw from, and then $patch
}

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