Thu, 05 May 2016 21:31:38 -0600
- Significant clean up of cleanplaster
Moves to a modular patch system, much easier to work with
- Add new plaster detail texture
- Add new metal detail texture
"LightmappedGeneric" { "$basetexture" "ERROR" "$bumpmap" "glitchvid/plaster/plaster_normalmap" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[ 0.25 0.25 0.25 ]" "$surfaceprop" "plaster" // "$reflectivity" "[0.5 0.5 0.5]" // VTF is doing fine automatically "$detail" "glitchvid/detail/plaster_detail_2" "$detailscale" "5" // This is the "BASE" material that all other materials draw from, and then $patch }