ttt_canvas.log

Sat, 23 Sep 2017 16:23:40 -0600

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sat, 23 Sep 2017 16:23:40 -0600
branch
wip
changeset 203
a79c9ff6e297
parent 200
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child 206
3d71ef6da629
permissions
-rw-r--r--

- Bump TTT Version Text

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1 ================== VBSP ==================
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2
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3
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4
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5 materialPath: H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\materials
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Glitchvid <Glitchvid@glitchvid.com>
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6 Loading E:\mapsrc\sync\2015\foreguard\ttt_canvas.vmf
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Glitchvid <Glitchvid@glitchvid.com>
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7 ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Glitchvid <Glitchvid@glitchvid.com>
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8 "materials/glitchvid/water/waterfall_running1.vtf": cached version doesn't exist
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Glitchvid <Glitchvid@glitchvid.com>
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9 Error in .VMT file: error parsing vector element "$envmaptint" in "$envmaptint"
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Glitchvid <Glitchvid@glitchvid.com>
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10 Can't find surfaceprop stone for material STONE/INFBASEA, using default
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Glitchvid <Glitchvid@glitchvid.com>
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11 Could not locate 'GameData' key in h:\games\steam\steamapps\common\source sdk base 2013 singleplayer\ep2\gameinfo.txt
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Glitchvid <Glitchvid@glitchvid.com>
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12 Patching WVT material: maps/ttt_canvas/dev/dev_blendmeasure_wvt_patch
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Glitchvid <Glitchvid@glitchvid.com>
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13 fixing up env_cubemap materials on brush sides...
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Glitchvid <Glitchvid@glitchvid.com>
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14 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
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Glitchvid <Glitchvid@glitchvid.com>
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15 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
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Glitchvid <Glitchvid@glitchvid.com>
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16 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
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Glitchvid <Glitchvid@glitchvid.com>
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17 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
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Glitchvid <Glitchvid@glitchvid.com>
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18 env_cubemap pointing at deleted brushside near (-1920, 768, 640)
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Glitchvid <Glitchvid@glitchvid.com>
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19 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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Glitchvid <Glitchvid@glitchvid.com>
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20 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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Glitchvid <Glitchvid@glitchvid.com>
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21 Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
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Glitchvid <Glitchvid@glitchvid.com>
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22 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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23 Building Faces...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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24 Chop Details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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25 Find Visible Detail Sides...
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Glitchvid <Glitchvid@glitchvid.com>
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26 Merged 1634 detail faces...done (1)
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Glitchvid <Glitchvid@glitchvid.com>
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27 Merging details...done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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28 FixTjuncs...
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Glitchvid <Glitchvid@glitchvid.com>
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29 PruneNodes...
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Glitchvid <Glitchvid@glitchvid.com>
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30 WriteBSP...
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Glitchvid <Glitchvid@glitchvid.com>
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31 done (1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 196
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32 writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.prt...Building visibility clusters...
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Glitchvid <Glitchvid@glitchvid.com>
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33 done (0)
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Glitchvid <Glitchvid@glitchvid.com>
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34 WARNING: node without a volume
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Glitchvid <Glitchvid@glitchvid.com>
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35 Creating default LDR cubemaps for env_cubemap using skybox materials:
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Glitchvid <Glitchvid@glitchvid.com>
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36 skybox/train_hdr*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
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37 ! Run buildcubemaps in the engine to get the correct cube maps.
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Glitchvid <Glitchvid@glitchvid.com>
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38 Creating default HDR cubemaps for env_cubemap using skybox materials:
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Glitchvid <Glitchvid@glitchvid.com>
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39 skybox/train_hdr*.vmt
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Glitchvid <Glitchvid@glitchvid.com>
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40 ! Run buildcubemaps in the engine to get the correct cube maps.
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Glitchvid <Glitchvid@glitchvid.com>
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41 Finding displacement neighbors...
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Glitchvid <Glitchvid@glitchvid.com>
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42 Finding lightmap sample positions...
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Glitchvid <Glitchvid@glitchvid.com>
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43 Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
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44 Building Physics collision data...
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Glitchvid <Glitchvid@glitchvid.com>
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45 done (1) (2194053 bytes)
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Glitchvid <Glitchvid@glitchvid.com>
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46 Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
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47 Compacting texture/material tables...
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Glitchvid <Glitchvid@glitchvid.com>
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48 Reduced 14210 texinfos to 6710
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Glitchvid <Glitchvid@glitchvid.com>
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49 Reduced 1301 texdatas to 1097 (72836 bytes to 62731)
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Glitchvid <Glitchvid@glitchvid.com>
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50 Writing E:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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Glitchvid <Glitchvid@glitchvid.com>
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51 13 seconds elapsed
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52
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Glitchvid <Glitchvid@glitchvid.com>
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53 ================== VVIS ==================
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Glitchvid <Glitchvid@glitchvid.com>
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54
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55
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57
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58 12 threads
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Glitchvid <Glitchvid@glitchvid.com>
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59 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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Glitchvid <Glitchvid@glitchvid.com>
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60 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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Glitchvid <Glitchvid@glitchvid.com>
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61 1806 portalclusters
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Glitchvid <Glitchvid@glitchvid.com>
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62 4579 numportals
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63 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1367 visible clusters (0.48%)
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64 Total clusters visible: 281912
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65 Average clusters visible: 156
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Glitchvid <Glitchvid@glitchvid.com>
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66 Building PAS...
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67 Average clusters audible: 482
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68 visdatasize:336649 compressed from 837984
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Glitchvid <Glitchvid@glitchvid.com>
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69 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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Glitchvid <Glitchvid@glitchvid.com>
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70 8 seconds elapsed

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