Fri, 18 Mar 2016 01:43:08 -0600
More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes
================== VVIS ================== 6 threads reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt 1925 portalclusters 5329 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%) Total clusters visible: 319523 Average clusters visible: 165 Building PAS... Average clusters audible: 609 visdatasize:379963 compressed from 954800 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 41 seconds elapsed ================== VRAD ================== [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad'] Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf Loaded alpha texture materials\models\props_foliage\vines01.vtf 18765 faces 8 degenerate faces 873746 square feet [125819472.00 square inches] 3 Displacements 1069 Square Feet [154061.73 Square Inches] 18757 patches before subdivision zero area child patch 359169 patches after subdivision 2694 direct lights 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0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.1347 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 2189 of 2190 (99% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 47/1024 2256/49152 ( 4.6%) brushes 5876/8192 70512/98304 (71.7%) brushsides 51338/65536 410704/524288 (78.3%) planes 32616/65536 652320/1310720 (49.8%) vertexes 33064/65536 396768/786432 (50.5%) nodes 5082/65536 162624/2097152 ( 7.8%) texinfos 4796/12288 345312/884736 (39.0%) texdata 800/2048 25600/65536 (39.1%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 131/0 2620/0 ( 0.0%) disp_tris 192/0 384/0 ( 0.0%) disp_lmsamples 3084/0 3084/0 ( 0.0%) faces 18765/65536 1050840/3670016 (28.6%) hdr faces 18765/65536 1050840/3670016 (28.6%) origfaces 11919/65536 667464/3670016 (18.2%) leaves 5130/65536 164160/2097152 ( 7.8%) leaffaces 25266/65536 50532/131072 (38.6%) leafbrushes 11373/65536 22746/131072 (17.4%) areas 12/256 96/2048 ( 4.7%) surfedges 139245/512000 556980/2048000 (27.2%) edges 86010/256000 344040/1024000 (33.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 2694/8192 237072/720896 (32.9%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 2770/32768 27700/327680 ( 8.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 58569/65536 117138/131072 (89.4%) VERY FULL! cubemapsamples 74/1024 1184/16384 ( 7.2%) overlays 48/512 16896/180224 ( 9.4%) LDR lightdata [variable] 0/0 ( 0.0%) HDR lightdata [variable] 26827536/0 ( 0.0%) visdata [variable] 379963/16777216 ( 2.3%) entdata [variable] 343551/393216 (87.4%) VERY FULL! LDR ambient table 5130/65536 20520/262144 ( 7.8%) HDR ambient table 5130/65536 20520/262144 ( 7.8%) LDR leaf ambient 5130/65536 143640/1835008 ( 7.8%) HDR leaf ambient 22550/65536 631400/1835008 (34.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/87334 ( 0.0%) pakfile [variable] 4637215/0 ( 0.0%) physics [variable] 1841369/4194304 (43.9%) physics terrain [variable] 469/1048576 ( 0.0%) Level flags = 2 Total triangle count: 54179 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp 34 minutes, 28 seconds elapsed