ttt_foreguard.log

Fri, 18 Mar 2016 01:43:08 -0600

author
glitchvid
date
Fri, 18 Mar 2016 01:43:08 -0600
branch
wip
changeset 17
4027412ae4ce
parent 16
714b37ad23e7
child 22
a8d5ed402e22
permissions
-rw-r--r--

More textdata optimization
Swapped stock textures to custom ones
Unified ceiling tiles
Replaced missing materials with new ones on faces, after removal of assets
Added soundfoam on auditorium ceiling (This needs model optimization!)
And other Misc changes

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2 ================== VVIS ==================
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7 6 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.prt
17
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10 1925 portalclusters
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11 5329 numportals
16
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1731 visible clusters (0.54%)
17
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13 Total clusters visible: 319523
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14 Average clusters visible: 165
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15 Building PAS...
17
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16 Average clusters audible: 609
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17 visdatasize:379963 compressed from 954800
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
17
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19 41 seconds elapsed
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21 ================== VRAD ==================
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25
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
6fac7c9997f3 * Included Compiled BSP
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30 [3 texlights parsed from 'H:\Games\steam\steamapps\common\Source SDK Base 2013 Singleplayer\ep2\sample.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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33 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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34 Loaded alpha texture materials\models\props_foliage\vines01.vtf
17
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35 18765 faces
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36 8 degenerate faces
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37 873746 square feet [125819472.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
17
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40 18757 patches before subdivision
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41 zero area child patch
17
4027412ae4ce More textdata optimization
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42 359169 patches after subdivision
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43 2694 direct lights
17
4027412ae4ce More textdata optimization
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44 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 61940876, max 1484
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45 transfer lists: 472.6 megs
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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145 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
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146 Build Patch/Sample Hash Table(s).....Done<0.1347 sec>
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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147 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
6fac7c9997f3 * Included Compiled BSP
glitchvid
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148 2189 of 2190 (99% of) surface lights went in leaf ambient cubes.
6fac7c9997f3 * Included Compiled BSP
glitchvid
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149 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
6fac7c9997f3 * Included Compiled BSP
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150 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
6fac7c9997f3 * Included Compiled BSP
glitchvid
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151 Ready to Finish
6fac7c9997f3 * Included Compiled BSP
glitchvid
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152
6fac7c9997f3 * Included Compiled BSP
glitchvid
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153 Object names Objects/Maxobjs Memory / Maxmem Fullness
6fac7c9997f3 * Included Compiled BSP
glitchvid
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154 ------------ --------------- --------------- --------
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155 models 47/1024 2256/49152 ( 4.6%)
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156 brushes 5876/8192 70512/98304 (71.7%)
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157 brushsides 51338/65536 410704/524288 (78.3%)
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158 planes 32616/65536 652320/1310720 (49.8%)
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159 vertexes 33064/65536 396768/786432 (50.5%)
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160 nodes 5082/65536 162624/2097152 ( 7.8%)
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161 texinfos 4796/12288 345312/884736 (39.0%)
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glitchvid
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162 texdata 800/2048 25600/65536 (39.1%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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163 dispinfos 3/0 528/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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164 disp_verts 131/0 2620/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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165 disp_tris 192/0 384/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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166 disp_lmsamples 3084/0 3084/0 ( 0.0%)
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167 faces 18765/65536 1050840/3670016 (28.6%)
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168 hdr faces 18765/65536 1050840/3670016 (28.6%)
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169 origfaces 11919/65536 667464/3670016 (18.2%)
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170 leaves 5130/65536 164160/2097152 ( 7.8%)
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171 leaffaces 25266/65536 50532/131072 (38.6%)
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172 leafbrushes 11373/65536 22746/131072 (17.4%)
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173 areas 12/256 96/2048 ( 4.7%)
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174 surfedges 139245/512000 556980/2048000 (27.2%)
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175 edges 86010/256000 344040/1024000 (33.6%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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176 LDR worldlights 0/8192 0/720896 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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177 HDR worldlights 2694/8192 237072/720896 (32.9%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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178 leafwaterdata 2/32768 24/393216 ( 0.0%)
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179 waterstrips 2770/32768 27700/327680 ( 8.5%)
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180 waterverts 0/65536 0/786432 ( 0.0%)
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181 waterindices 58569/65536 117138/131072 (89.4%) VERY FULL!
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714b37ad23e7 * Texture Data optimization
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182 cubemapsamples 74/1024 1184/16384 ( 7.2%)
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183 overlays 48/512 16896/180224 ( 9.4%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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184 LDR lightdata [variable] 0/0 ( 0.0%)
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185 HDR lightdata [variable] 26827536/0 ( 0.0%)
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186 visdata [variable] 379963/16777216 ( 2.3%)
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187 entdata [variable] 343551/393216 (87.4%) VERY FULL!
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glitchvid
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diff changeset
188 LDR ambient table 5130/65536 20520/262144 ( 7.8%)
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glitchvid
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diff changeset
189 HDR ambient table 5130/65536 20520/262144 ( 7.8%)
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glitchvid
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diff changeset
190 LDR leaf ambient 5130/65536 143640/1835008 ( 7.8%)
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glitchvid
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191 HDR leaf ambient 22550/65536 631400/1835008 (34.4%)
14
6fac7c9997f3 * Included Compiled BSP
glitchvid
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192 occluders 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
parents:
diff changeset
193 occluder polygons 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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diff changeset
194 occluder vert ind 0/0 0/0 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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195 detail props [variable] 1/12 ( 8.3%)
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glitchvid
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196 static props [variable] 1/87334 ( 0.0%)
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glitchvid
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diff changeset
197 pakfile [variable] 4637215/0 ( 0.0%)
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glitchvid
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198 physics [variable] 1841369/4194304 (43.9%)
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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199 physics terrain [variable] 469/1048576 ( 0.0%)
6fac7c9997f3 * Included Compiled BSP
glitchvid
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200
6fac7c9997f3 * Included Compiled BSP
glitchvid
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201 Level flags = 2
6fac7c9997f3 * Included Compiled BSP
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202
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203 Total triangle count: 54179
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6fac7c9997f3 * Included Compiled BSP
glitchvid
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204 Writing e:\mapsrc\sync\2015\foreguard\ttt_foreguard.bsp
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205 34 minutes, 28 seconds elapsed

mercurial