ttt_canvas.log

Sun, 25 Dec 2016 12:35:47 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Sun, 25 Dec 2016 12:35:47 -0700
branch
wip
changeset 174
c7b979c5be4f
parent 173
0ecd11b1c424
child 175
e174ea1f78a8
permissions
-rw-r--r--

- Update Readme
- Add License File

172
ce4ca12d40ec - Add clips to basement electric stairs
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1
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2 ================== VVIS ==================
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ce4ca12d40ec - Add clips to basement electric stairs
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ce4ca12d40ec - Add clips to basement electric stairs
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7 12 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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10 1895 portalclusters
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11 4817 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1512 visible clusters (0.53%)
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13 Total clusters visible: 283386
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14 Average clusters visible: 149
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15 Building PAS...
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16 Average clusters audible: 447
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17 visdatasize:342672 compressed from 909600
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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19 6 seconds elapsed
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21 ================== VRAD ==================
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704b1e7719ab - Add AI nodes
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704b1e7719ab - Add AI nodes
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704b1e7719ab - Add AI nodes
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
704b1e7719ab - Add AI nodes
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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35 20181 faces
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36 8 degenerate faces
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37 1335106 square feet [192255312.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 20173 patches before subdivision
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41 404909 patches after subdivision
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42 4522 direct lights
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43 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 64836274, max 1508
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44 transfer lists: 494.7 megs
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45 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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46 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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47 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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48 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
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71 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
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115 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
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116 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
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117 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
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118 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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119 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
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120 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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121 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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122 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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123 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
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124 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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125 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
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126 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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127 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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128 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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129 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
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130 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
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131 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
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132 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
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133 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
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134 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
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135 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
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136 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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137 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
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138 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
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139 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
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140 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
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141 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
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142 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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143 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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144 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
173
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145 Build Patch/Sample Hash Table(s).....Done<0.0766 sec>
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146 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
172
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147 3749 of 3751 (99% of) surface lights went in leaf ambient cubes.
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148 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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149 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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150 Ready to Finish
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151
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152 Object names Objects/Maxobjs Memory / Maxmem Fullness
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153 ------------ --------------- --------------- --------
173
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154 models 127/1024 6096/49152 (12.4%)
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155 brushes 6694/8192 80328/98304 (81.7%) VERY FULL!
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156 brushsides 58020/65536 464160/524288 (88.5%) VERY FULL!
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157 planes 36580/65536 731600/1310720 (55.8%)
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158 vertexes 33418/65536 401016/786432 (51.0%)
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159 nodes 5566/65536 178112/2097152 ( 8.5%)
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160 texinfos 6290/12288 452880/884736 (51.2%)
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161 texdata 1026/2048 32832/65536 (50.1%)
167
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diff changeset
162 dispinfos 3/0 528/0 ( 0.0%)
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diff changeset
163 disp_verts 131/0 2620/0 ( 0.0%)
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diff changeset
164 disp_tris 192/0 384/0 ( 0.0%)
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165 disp_lmsamples 3084/0 3084/0 ( 0.0%)
173
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166 faces 20181/65536 1130136/3670016 (30.8%)
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167 hdr faces 20181/65536 1130136/3670016 (30.8%)
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168 origfaces 13041/65536 730296/3670016 (19.9%)
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169 leaves 5694/65536 182208/2097152 ( 8.7%)
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170 leaffaces 26650/65536 53300/131072 (40.7%)
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diff changeset
171 leafbrushes 13459/65536 26918/131072 (20.5%)
167
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172 areas 23/256 184/2048 ( 9.0%)
173
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diff changeset
173 surfedges 151400/512000 605600/2048000 (29.6%)
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diff changeset
174 edges 93803/256000 375212/1024000 (36.6%)
167
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175 LDR worldlights 0/8192 0/720896 ( 0.0%)
173
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176 HDR worldlights 4522/8192 397936/720896 (55.2%)
167
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177 leafwaterdata 2/32768 24/393216 ( 0.0%)
173
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178 waterstrips 2594/32768 25940/327680 ( 7.9%)
167
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179 waterverts 0/65536 0/786432 ( 0.0%)
173
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180 waterindices 49518/65536 99036/131072 (75.6%)
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diff changeset
181 cubemapsamples 115/1024 1840/16384 (11.2%)
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diff changeset
182 overlays 52/512 18304/180224 (10.2%)
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183 LDR lightdata [variable] 0/0 ( 0.0%)
173
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diff changeset
184 HDR lightdata [variable] 30751448/0 ( 0.0%)
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185 visdata [variable] 342672/16777216 ( 2.0%)
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diff changeset
186 entdata [variable] 647922/393216 (164.8%) VERY FULL!
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diff changeset
187 LDR ambient table 5694/65536 22776/262144 ( 8.7%)
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188 HDR ambient table 5694/65536 22776/262144 ( 8.7%)
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189 LDR leaf ambient 5694/65536 159432/1835008 ( 8.7%)
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diff changeset
190 HDR leaf ambient 19041/65536 533148/1835008 (29.1%)
167
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diff changeset
191 occluders 0/0 0/0 ( 0.0%)
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diff changeset
192 occluder polygons 0/0 0/0 ( 0.0%)
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diff changeset
193 occluder vert ind 0/0 0/0 ( 0.0%)
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diff changeset
194 detail props [variable] 1/12 ( 8.3%)
173
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195 static props [variable] 1/116506 ( 0.0%)
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diff changeset
196 pakfile [variable] 6296467/0 ( 0.0%)
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197 physics [variable] 2126279/4194304 (50.7%)
167
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198 physics terrain [variable] 469/1048576 ( 0.0%)
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199
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diff changeset
200 Level flags = 2
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201
173
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diff changeset
202 Total triangle count: 58876
167
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diff changeset
203 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
173
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diff changeset
204 24 minutes, 40 seconds elapsed

mercurial