Fri, 30 Jun 2017 17:37:33 -0600
- Clean up accessability ramp
- Try to clean up EP2 textures
- Added detail to sewer
- Add weapon crates
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1 | |
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2 | ================== VVIS ================== |
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3 | |
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4 | |
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5 | |
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6 | |
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7 | 12 threads |
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8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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10 | 1794 portalclusters |
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11 | 4512 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1380 visible clusters (0.49%) |
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13 | Total clusters visible: 282217 |
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14 | Average clusters visible: 157 |
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15 | Building PAS... |
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16 | Average clusters audible: 478 |
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17 | visdatasize:331349 compressed from 832416 |
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18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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19 | 6 seconds elapsed |
191 | 20 | |
21 | ================== VRAD ================== | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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35 | 20712 faces |
191 | 36 | 8 degenerate faces |
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37 | 1272743 square feet [183275104.00 square inches] |
191 | 38 | 4 Displacements |
39 | 1197 Square Feet [172495.31 Square Inches] | |
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40 | 20704 patches before subdivision |
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41 | 427732 patches after subdivision |
191 | 42 | 4701 direct lights |
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43 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 66642245, max 1531 |
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44 | transfer lists: 508.4 megs |
191 | 45 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
46 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) | |
47 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) | |
48 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) | |
49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) | |
50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) | |
51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) | |
52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) | |
53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) | |
54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) | |
55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) | |
56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) | |
57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) | |
58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) | |
59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) | |
60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) | |
61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) | |
62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) | |
63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) | |
64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) | |
65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) | |
66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) | |
67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) | |
68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) | |
69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) | |
70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) | |
71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) | |
72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) | |
73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) | |
74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) | |
75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) | |
76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) | |
77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) | |
78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) | |
79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) | |
80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) | |
81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) | |
82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) | |
83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) | |
84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) | |
85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) | |
86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) | |
87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) | |
88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1) | |
89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1) | |
90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1) | |
91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1) | |
92 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1) | |
93 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1) | |
94 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1) | |
95 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1) | |
96 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1) | |
97 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1) | |
98 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1) | |
99 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1) | |
100 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1) | |
101 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1) | |
102 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1) | |
103 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) | |
104 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) | |
105 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) | |
106 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) | |
107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) | |
108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) | |
109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) | |
110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) | |
111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) | |
112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) | |
113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) | |
114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) | |
115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) | |
116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) | |
117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) | |
118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) | |
119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) | |
120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) | |
121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) | |
122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) | |
123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) | |
124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) | |
125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) | |
126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) | |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) | |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) | |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) | |
143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) | |
144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) | |
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145 | Build Patch/Sample Hash Table(s).....Done<0.0780 sec> |
191 | 146 | 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done |
147 | 3859 of 3861 (99% of) surface lights went in leaf ambient cubes. | |
148 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done | |
149 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 | |
150 | Ready to Finish | |
151 | ||
152 | Object names Objects/Maxobjs Memory / Maxmem Fullness | |
153 | ------------ --------------- --------------- -------- | |
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154 | models 130/1024 6240/49152 (12.7%) |
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155 | brushes 6885/8192 82620/98304 (84.0%) VERY FULL! |
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156 | brushsides 59502/65536 476016/524288 (90.8%) VERY FULL! |
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157 | planes 37344/65536 746880/1310720 (57.0%) |
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158 | vertexes 34203/65536 410436/786432 (52.2%) |
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159 | nodes 5423/65536 173536/2097152 ( 8.3%) |
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160 | texinfos 6760/12288 486720/884736 (55.0%) |
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161 | texdata 1097/2048 35104/65536 (53.6%) |
191 | 162 | dispinfos 4/0 704/0 ( 0.0%) |
163 | disp_verts 212/0 4240/0 ( 0.0%) | |
164 | disp_tris 320/0 640/0 ( 0.0%) | |
165 | disp_lmsamples 3532/0 3532/0 ( 0.0%) | |
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166 | faces 20712/65536 1159872/3670016 (31.6%) |
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167 | hdr faces 20712/65536 1159872/3670016 (31.6%) |
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168 | origfaces 13516/65536 756896/3670016 (20.6%) |
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169 | leaves 5554/65536 177728/2097152 ( 8.5%) |
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170 | leaffaces 27244/65536 54488/131072 (41.6%) |
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171 | leafbrushes 13716/65536 27432/131072 (20.9%) |
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172 | areas 23/256 184/2048 ( 9.0%) |
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173 | surfedges 155636/512000 622544/2048000 (30.4%) |
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174 | edges 96366/256000 385464/1024000 (37.6%) |
191 | 175 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
176 | HDR worldlights 4701/8192 413688/720896 (57.4%) | |
177 | leafwaterdata 2/32768 24/393216 ( 0.0%) | |
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178 | waterstrips 2567/32768 25670/327680 ( 7.8%) |
191 | 179 | waterverts 0/65536 0/786432 ( 0.0%) |
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180 | waterindices 49095/65536 98190/131072 (74.9%) |
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181 | cubemapsamples 119/1024 1904/16384 (11.6%) |
191 | 182 | overlays 54/512 19008/180224 (10.5%) |
183 | LDR lightdata [variable] 0/0 ( 0.0%) | |
192
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184 | HDR lightdata [variable] 32307240/0 ( 0.0%) |
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185 | visdata [variable] 331349/16777216 ( 2.0%) |
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186 | entdata [variable] 846117/393216 (215.2%) VERY FULL! |
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187 | LDR ambient table 5554/65536 22216/262144 ( 8.5%) |
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188 | HDR ambient table 5554/65536 22216/262144 ( 8.5%) |
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189 | LDR leaf ambient 5554/65536 155512/1835008 ( 8.5%) |
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190 | HDR leaf ambient 17986/65536 503608/1835008 (27.4%) |
191 | 191 | occluders 9/0 360/0 ( 0.0%) |
192 | occluder polygons 67/0 804/0 ( 0.0%) | |
193 | occluder vert ind 298/0 1192/0 ( 0.0%) | |
194 | detail props [variable] 1/12 ( 8.3%) | |
192
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195 | static props [variable] 1/124318 ( 0.0%) |
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196 | pakfile [variable] 7461822/0 ( 0.0%) |
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197 | physics [variable] 2191427/4194304 (52.2%) |
191 | 198 | physics terrain [variable] 774/1048576 ( 0.1%) |
199 | ||
200 | Level flags = 2 | |
201 | ||
192
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202 | Total triangle count: 60102 |
191 | 203 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
192
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204 | 25 minutes, 2 seconds elapsed |