ttt_canvas.log

Fri, 24 Feb 2017 22:53:58 -0700

author
Glitchvid <Glitchvid@glitchvid.com>
date
Fri, 24 Feb 2017 22:53:58 -0700
branch
wip
changeset 181
90adce5e245a
parent 180
a6353112936b
child 182
9bca0ed7dd3f
permissions
-rw-r--r--

- Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions

176
7c3138a9e6b9 - Incorporate new light fixture model
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1
7c3138a9e6b9 - Incorporate new light fixture model
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2 ================== VVIS ==================
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7 12 threads
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8 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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9 reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt
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10 1794 portalclusters
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11 4481 numportals
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12 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1393 visible clusters (0.50%)
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13 Total clusters visible: 279378
176
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14 Average clusters visible: 155
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15 Building PAS...
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16 Average clusters audible: 470
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17 visdatasize:329000 compressed from 832416
176
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18 writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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19 5 seconds elapsed
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20
762879f73986 - Fix major map lighting bug
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21 ================== VRAD ==================
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22
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23
704b1e7719ab - Add AI nodes
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24
704b1e7719ab - Add AI nodes
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26 [Reading texlights from 'lights.rad']
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27 [48 texlights parsed from 'lights.rad']
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28
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29 [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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30 [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad']
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31
704b1e7719ab - Add AI nodes
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32 Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
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33 Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf
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34 Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf
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35 20190 faces
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36 8 degenerate faces
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37 1262163 square feet [181751520.00 square inches]
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38 3 Displacements
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39 1069 Square Feet [154061.73 Square Inches]
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40 20182 patches before subdivision
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41 407264 patches after subdivision
179
02c69777dfa7 - Replace roundoffice glass material with new one
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42 4581 direct lights
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43 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced
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44 no samples 8318
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45 warning - face vectors parallel to face normal. bad lighting will be produced
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46 no samples 8323
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47 ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65240788, max 1509
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48 transfer lists: 497.7 megs
167
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49 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1)
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50 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1)
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51 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1)
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52 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1)
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53 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1)
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54 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1)
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55 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1)
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56 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1)
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57 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1)
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58 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1)
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59 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1)
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60 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1)
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61 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1)
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62 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1)
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63 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1)
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64 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1)
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65 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1)
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66 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1)
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67 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1)
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68 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1)
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69 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1)
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70 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1)
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71 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1)
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72 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1)
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73 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1)
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74 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1)
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75 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1)
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76 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1)
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77 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1)
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78 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1)
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79 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1)
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80 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1)
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81 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1)
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82 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1)
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83 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1)
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84 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1)
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85 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1)
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86 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1)
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87 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1)
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88 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1)
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89 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1)
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90 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1)
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91 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1)
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92 0...1...2...3...4...5...6...7...8...9...10 Bounce #44 added RGB(-1, -1, -1)
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93 0...1...2...3...4...5...6...7...8...9...10 Bounce #45 added RGB(-1, -1, -1)
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94 0...1...2...3...4...5...6...7...8...9...10 Bounce #46 added RGB(-1, -1, -1)
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95 0...1...2...3...4...5...6...7...8...9...10 Bounce #47 added RGB(-1, -1, -1)
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96 0...1...2...3...4...5...6...7...8...9...10 Bounce #48 added RGB(-1, -1, -1)
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97 0...1...2...3...4...5...6...7...8...9...10 Bounce #49 added RGB(-1, -1, -1)
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98 0...1...2...3...4...5...6...7...8...9...10 Bounce #50 added RGB(-1, -1, -1)
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99 0...1...2...3...4...5...6...7...8...9...10 Bounce #51 added RGB(-1, -1, -1)
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100 0...1...2...3...4...5...6...7...8...9...10 Bounce #52 added RGB(-1, -1, -1)
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101 0...1...2...3...4...5...6...7...8...9...10 Bounce #53 added RGB(-1, -1, -1)
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102 0...1...2...3...4...5...6...7...8...9...10 Bounce #54 added RGB(-1, -1, -1)
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103 0...1...2...3...4...5...6...7...8...9...10 Bounce #55 added RGB(-1, -1, -1)
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104 0...1...2...3...4...5...6...7...8...9...10 Bounce #56 added RGB(-1, -1, -1)
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105 0...1...2...3...4...5...6...7...8...9...10 Bounce #57 added RGB(-1, -1, -1)
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106 0...1...2...3...4...5...6...7...8...9...10 Bounce #58 added RGB(-1, -1, -1)
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107 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1)
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108 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1)
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109 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1)
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110 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1)
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111 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1)
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112 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1)
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113 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1)
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114 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
115 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
116 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
117 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
118 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
119 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
120 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
121 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
122 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
123 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
124 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
125 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
126 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
127 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
128 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
129 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
130 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
131 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
132 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
133 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
134 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
135 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
136 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
137 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
138 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
139 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
140 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
141 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
142 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
143 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
144 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
145 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
146 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
147 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
148 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1)
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
149 Build Patch/Sample Hash Table(s).....Done<0.0757 sec>
179
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
150 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
151 warning - face vectors parallel to face normal. bad lighting will be produced
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
152 SampleRadial: Punting, Waiting for fix
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
153 warning - face vectors parallel to face normal. bad lighting will be produced
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
154 warning - face vectors parallel to face normal. bad lighting will be produced
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
155 ...5...6...7...8...9...10FinalLightFace Done
178
4b0e28e65960 - Replace brush light emitters with spot lights
Glitchvid <Glitchvid@glitchvid.com>
parents: 177
diff changeset
156 3731 of 3733 (99% of) surface lights went in leaf ambient cubes.
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
157 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
158 Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
159 Ready to Finish
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
160
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
161 Object names Objects/Maxobjs Memory / Maxmem Fullness
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
162 ------------ --------------- --------------- --------
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
163 models 128/1024 6144/49152 (12.5%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
164 brushes 6735/8192 80820/98304 (82.2%) VERY FULL!
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
165 brushsides 58396/65536 467168/524288 (89.1%) VERY FULL!
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
166 planes 36850/65536 737000/1310720 (56.2%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
167 vertexes 33333/65536 399996/786432 (50.9%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
168 nodes 5387/65536 172384/2097152 ( 8.2%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
169 texinfos 6350/12288 457200/884736 (51.7%)
179
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
170 texdata 1042/2048 33344/65536 (50.9%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
171 dispinfos 3/0 528/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
172 disp_verts 131/0 2620/0 ( 0.0%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
173 disp_tris 192/0 384/0 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
174 disp_lmsamples 3084/0 3084/0 ( 0.0%)
180
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Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
175 faces 20190/65536 1130640/3670016 (30.8%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
176 hdr faces 20190/65536 1130640/3670016 (30.8%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
177 origfaces 13070/65536 731920/3670016 (19.9%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
178 leaves 5516/65536 176512/2097152 ( 8.4%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
179 leaffaces 26681/65536 53362/131072 (40.7%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
180 leafbrushes 13475/65536 26950/131072 (20.6%)
176
7c3138a9e6b9 - Incorporate new light fixture model
Glitchvid <Glitchvid@glitchvid.com>
parents: 175
diff changeset
181 areas 22/256 176/2048 ( 8.6%)
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
182 surfedges 151464/512000 605856/2048000 (29.6%)
179
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
183 edges 93803/256000 375212/1024000 (36.6%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
184 LDR worldlights 0/8192 0/720896 ( 0.0%)
179
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Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
185 HDR worldlights 4581/8192 403128/720896 (55.9%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
186 leafwaterdata 2/32768 24/393216 ( 0.0%)
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
187 waterstrips 2571/32768 25710/327680 ( 7.8%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
188 waterverts 0/65536 0/786432 ( 0.0%)
180
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Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
189 waterindices 49050/65536 98100/131072 (74.8%)
177
846d1cd8f176 - Fix lightbleed on lightbar props
Glitchvid <Glitchvid@glitchvid.com>
parents: 176
diff changeset
190 cubemapsamples 117/1024 1872/16384 (11.4%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
191 overlays 52/512 18304/180224 (10.2%)
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
192 LDR lightdata [variable] 0/0 ( 0.0%)
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
193 HDR lightdata [variable] 30959628/0 ( 0.0%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
194 visdata [variable] 329000/16777216 ( 2.0%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
195 entdata [variable] 664973/393216 (169.1%) VERY FULL!
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
196 LDR ambient table 5516/65536 22064/262144 ( 8.4%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
197 HDR ambient table 5516/65536 22064/262144 ( 8.4%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
198 LDR leaf ambient 5516/65536 154448/1835008 ( 8.4%)
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
199 HDR leaf ambient 18093/65536 506604/1835008 (27.6%)
175
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
200 occluders 8/0 320/0 ( 0.0%)
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
201 occluder polygons 61/0 732/0 ( 0.0%)
e174ea1f78a8 - Add occluders
Glitchvid <Glitchvid@glitchvid.com>
parents: 173
diff changeset
202 occluder vert ind 274/0 1096/0 ( 0.0%)
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
203 detail props [variable] 1/12 ( 8.3%)
179
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
204 static props [variable] 1/122392 ( 0.0%)
02c69777dfa7 - Replace roundoffice glass material with new one
Glitchvid <Glitchvid@glitchvid.com>
parents: 178
diff changeset
205 pakfile [variable] 6670120/0 ( 0.0%)
180
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Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
206 physics [variable] 2134063/4194304 (50.9%)
167
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
207 physics terrain [variable] 469/1048576 ( 0.0%)
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Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
208
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
209 Level flags = 2
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
210
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
211 Total triangle count: 58804
167
762879f73986 - Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
parents: 166
diff changeset
212 Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp
180
a6353112936b - Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents: 179
diff changeset
213 25 minutes, 47 seconds elapsed

mercurial