Fri, 24 Feb 2017 22:53:58 -0700
- Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions
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2 | ================== VVIS ================== |
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5 | |
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7 | 12 threads |
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8 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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9 | reading e:\mapsrc\sync\2015\foreguard\ttt_canvas.prt |
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10 | 1794 portalclusters |
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11 | 4481 numportals |
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12 | 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1393 visible clusters (0.50%) |
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13 | Total clusters visible: 279378 |
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14 | Average clusters visible: 155 |
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15 | Building PAS... |
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16 | Average clusters audible: 470 |
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17 | visdatasize:329000 compressed from 832416 |
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18 | writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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19 | 5 seconds elapsed |
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20 | |
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21 | ================== VRAD ================== |
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22 | |
162 | 23 | |
24 | ||
25 | ||
26 | [Reading texlights from 'lights.rad'] | |
27 | [48 texlights parsed from 'lights.rad'] | |
28 | ||
29 | [Reading texlights from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
30 | [3 texlights parsed from 'E:\mapsrc\sync\2015\foreguard\foreguard.rad'] | |
31 | ||
32 | Loading e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp | |
33 | Loaded alpha texture materials\models\props\de_inferno\bushgreen.vtf | |
34 | Loaded alpha texture materials\Models\props_wasteland\fence_alpha.vtf | |
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35 | 20190 faces |
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36 | 8 degenerate faces |
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37 | 1262163 square feet [181751520.00 square inches] |
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38 | 3 Displacements |
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39 | 1069 Square Feet [154061.73 Square Inches] |
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40 | 20182 patches before subdivision |
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41 | 407264 patches after subdivision |
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42 | 4581 direct lights |
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43 | 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
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44 | no samples 8318 |
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45 | warning - face vectors parallel to face normal. bad lighting will be produced |
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46 | no samples 8323 |
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47 | ...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 65240788, max 1509 |
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48 | transfer lists: 497.7 megs |
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49 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(-1, -1, -1) |
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50 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(-1, -1, -1) |
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51 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(-1, -1, -1) |
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52 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(-1, -1, -1) |
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53 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(-1, -1, -1) |
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54 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(-1, -1, -1) |
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55 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(-1, -1, -1) |
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56 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(-1, -1, -1) |
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57 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(-1, -1, -1) |
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58 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(-1, -1, -1) |
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59 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(-1, -1, -1) |
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60 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(-1, -1, -1) |
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61 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(-1, -1, -1) |
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62 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(-1, -1, -1) |
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63 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(-1, -1, -1) |
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64 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(-1, -1, -1) |
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65 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(-1, -1, -1) |
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66 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(-1, -1, -1) |
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67 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(-1, -1, -1) |
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68 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(-1, -1, -1) |
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69 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(-1, -1, -1) |
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70 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(-1, -1, -1) |
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71 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #23 added RGB(-1, -1, -1) |
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72 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #24 added RGB(-1, -1, -1) |
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73 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #25 added RGB(-1, -1, -1) |
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74 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #26 added RGB(-1, -1, -1) |
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75 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #27 added RGB(-1, -1, -1) |
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76 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #28 added RGB(-1, -1, -1) |
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77 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #29 added RGB(-1, -1, -1) |
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78 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #30 added RGB(-1, -1, -1) |
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79 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #31 added RGB(-1, -1, -1) |
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80 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #32 added RGB(-1, -1, -1) |
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81 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #33 added RGB(-1, -1, -1) |
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82 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #34 added RGB(-1, -1, -1) |
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83 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #35 added RGB(-1, -1, -1) |
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84 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #36 added RGB(-1, -1, -1) |
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85 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #37 added RGB(-1, -1, -1) |
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86 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #38 added RGB(-1, -1, -1) |
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87 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #39 added RGB(-1, -1, -1) |
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88 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #40 added RGB(-1, -1, -1) |
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89 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #41 added RGB(-1, -1, -1) |
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90 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #42 added RGB(-1, -1, -1) |
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91 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #43 added RGB(-1, -1, -1) |
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107 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #59 added RGB(-1, -1, -1) |
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108 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #60 added RGB(-1, -1, -1) |
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109 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #61 added RGB(-1, -1, -1) |
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110 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #62 added RGB(-1, -1, -1) |
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111 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #63 added RGB(-1, -1, -1) |
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112 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #64 added RGB(-1, -1, -1) |
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113 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #65 added RGB(-1, -1, -1) |
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114 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #66 added RGB(-1, -1, -1) |
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115 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #67 added RGB(-1, -1, -1) |
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116 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #68 added RGB(-1, -1, -1) |
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117 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #69 added RGB(-1, -1, -1) |
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118 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #70 added RGB(-1, -1, -1) |
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119 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #71 added RGB(-1, -1, -1) |
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120 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #72 added RGB(-1, -1, -1) |
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121 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #73 added RGB(-1, -1, -1) |
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122 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #74 added RGB(-1, -1, -1) |
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123 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #75 added RGB(-1, -1, -1) |
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124 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #76 added RGB(-1, -1, -1) |
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125 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #77 added RGB(-1, -1, -1) |
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126 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #78 added RGB(-1, -1, -1) |
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127 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #79 added RGB(-1, -1, -1) |
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128 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #80 added RGB(-1, -1, -1) |
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129 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #81 added RGB(-1, -1, -1) |
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130 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #82 added RGB(-1, -1, -1) |
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131 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #83 added RGB(-1, -1, -1) |
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132 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #84 added RGB(-1, -1, -1) |
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133 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #85 added RGB(-1, -1, -1) |
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134 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #86 added RGB(-1, -1, -1) |
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135 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #87 added RGB(-1, -1, -1) |
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136 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #88 added RGB(-1, -1, -1) |
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137 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #89 added RGB(-1, -1, -1) |
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138 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #90 added RGB(-1, -1, -1) |
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139 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #91 added RGB(-1, -1, -1) |
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140 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #92 added RGB(-1, -1, -1) |
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141 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #93 added RGB(-1, -1, -1) |
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142 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #94 added RGB(-1, -1, -1) |
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143 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #95 added RGB(-1, -1, -1) |
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144 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #96 added RGB(-1, -1, -1) |
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145 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #97 added RGB(-1, -1, -1) |
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146 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #98 added RGB(-1, -1, -1) |
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147 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #99 added RGB(-1, -1, -1) |
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148 | 0...1...2...3...4...5...6...7...8...9...10 Bounce #100 added RGB(-1, -1, -1) |
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149 | Build Patch/Sample Hash Table(s).....Done<0.0757 sec> |
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150 | 0...1...2...3...4 warning - face vectors parallel to face normal. bad lighting will be produced |
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151 | warning - face vectors parallel to face normal. bad lighting will be produced |
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152 | SampleRadial: Punting, Waiting for fix |
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153 | warning - face vectors parallel to face normal. bad lighting will be produced |
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154 | warning - face vectors parallel to face normal. bad lighting will be produced |
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155 | ...5...6...7...8...9...10FinalLightFace Done |
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156 | 3731 of 3733 (99% of) surface lights went in leaf ambient cubes. |
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157 | 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done |
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158 | Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10 |
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159 | Ready to Finish |
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160 | |
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161 | Object names Objects/Maxobjs Memory / Maxmem Fullness |
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162 | ------------ --------------- --------------- -------- |
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163 | models 128/1024 6144/49152 (12.5%) |
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164 | brushes 6735/8192 80820/98304 (82.2%) VERY FULL! |
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165 | brushsides 58396/65536 467168/524288 (89.1%) VERY FULL! |
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166 | planes 36850/65536 737000/1310720 (56.2%) |
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167 | vertexes 33333/65536 399996/786432 (50.9%) |
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168 | nodes 5387/65536 172384/2097152 ( 8.2%) |
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169 | texinfos 6350/12288 457200/884736 (51.7%) |
179
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170 | texdata 1042/2048 33344/65536 (50.9%) |
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171 | dispinfos 3/0 528/0 ( 0.0%) |
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172 | disp_verts 131/0 2620/0 ( 0.0%) |
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173 | disp_tris 192/0 384/0 ( 0.0%) |
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174 | disp_lmsamples 3084/0 3084/0 ( 0.0%) |
180
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175 | faces 20190/65536 1130640/3670016 (30.8%) |
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176 | hdr faces 20190/65536 1130640/3670016 (30.8%) |
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177 | origfaces 13070/65536 731920/3670016 (19.9%) |
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178 | leaves 5516/65536 176512/2097152 ( 8.4%) |
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179 | leaffaces 26681/65536 53362/131072 (40.7%) |
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180 | leafbrushes 13475/65536 26950/131072 (20.6%) |
176
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181 | areas 22/256 176/2048 ( 8.6%) |
180
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182 | surfedges 151464/512000 605856/2048000 (29.6%) |
179
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183 | edges 93803/256000 375212/1024000 (36.6%) |
167
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184 | LDR worldlights 0/8192 0/720896 ( 0.0%) |
179
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185 | HDR worldlights 4581/8192 403128/720896 (55.9%) |
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186 | leafwaterdata 2/32768 24/393216 ( 0.0%) |
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187 | waterstrips 2571/32768 25710/327680 ( 7.8%) |
167
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188 | waterverts 0/65536 0/786432 ( 0.0%) |
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189 | waterindices 49050/65536 98100/131072 (74.8%) |
177
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190 | cubemapsamples 117/1024 1872/16384 (11.4%) |
167
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191 | overlays 52/512 18304/180224 (10.2%) |
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192 | LDR lightdata [variable] 0/0 ( 0.0%) |
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193 | HDR lightdata [variable] 30959628/0 ( 0.0%) |
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194 | visdata [variable] 329000/16777216 ( 2.0%) |
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195 | entdata [variable] 664973/393216 (169.1%) VERY FULL! |
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196 | LDR ambient table 5516/65536 22064/262144 ( 8.4%) |
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197 | HDR ambient table 5516/65536 22064/262144 ( 8.4%) |
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198 | LDR leaf ambient 5516/65536 154448/1835008 ( 8.4%) |
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199 | HDR leaf ambient 18093/65536 506604/1835008 (27.6%) |
175 | 200 | occluders 8/0 320/0 ( 0.0%) |
201 | occluder polygons 61/0 732/0 ( 0.0%) | |
202 | occluder vert ind 274/0 1096/0 ( 0.0%) | |
167
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203 | detail props [variable] 1/12 ( 8.3%) |
179
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204 | static props [variable] 1/122392 ( 0.0%) |
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205 | pakfile [variable] 6670120/0 ( 0.0%) |
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206 | physics [variable] 2134063/4194304 (50.9%) |
167
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207 | physics terrain [variable] 469/1048576 ( 0.0%) |
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208 | |
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209 | Level flags = 2 |
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210 | |
180
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Glitchvid <Glitchvid@glitchvid.com>
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211 | Total triangle count: 58804 |
167
762879f73986
- Fix major map lighting bug
Glitchvid <Glitchvid@glitchvid.com>
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166
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212 | Writing e:\mapsrc\sync\2015\foreguard\ttt_canvas.bsp |
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a6353112936b
- Replace EP2 Ladders with HL2 props
Glitchvid <Glitchvid@glitchvid.com>
parents:
179
diff
changeset
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213 | 25 minutes, 47 seconds elapsed |